Working
Title: DIGITAL EDUCATIONAL CONTENT-DEC IN TECHNOLOGY AND EDUCATIONAL ROBOTIC
CONTEXT
“if I am not in the world simply to adapt to
it, but rather transform it, and if it is not possible to change the world
without a certain dream or vision for it, I must make use of every possibility
there is not only to speak about my utopia, but also to engage in practices
consistent with it.”
― Paulo
Freire, Pedagogy
I teach
technology and computer science in a secondary school in Bogota, Colombia. I
worked on a master's thesis on processes of Inquiry through of the robotics.
This work had significant achievements and would like to focus my PhD in the
creation or design of a virtual space for to
invent, think up and utilize of “Digital Educational Content- DEC” for
its will use by teachers who teach technology and educative robotic in the High
School.
RESEARCH
QUESTION AND AIMS
Current
processes of teaching and learning in the era of the information society and
own knowledge of the 21st century, have changed the objectives, the means and
ways to educate. This was a permanent change, where networks on the Internet,
computers and electronic devices affect all life activities, have a great
impact on everyday use of information and communication in children, youth and
adults. It is in this scenario, which in 1994 created in Colombia a compulsory
subject for all schools in elementary and high school called "Technology
and Informatics”, where this subject encourage the training in Information the
Communication of Technology (ICT) for the study of devices, process and
informatics system.
After of 20
years of this creation and the Ministry of National Education of Colombia (or
Home Office of Education in Colombia) has aims to train teachers in the
creation and use of Digital Educational Content- DEC to support the teaching in
the public schools, also there are new challenges in training student in the
class of technology of to encourage a line of Robotics and automation and the
training in Information Communication of Technology (ICT) with the use of Free
Software.
These
processes of educational modernization since the technology has begun, but
there are very few tools of Digital Educational Content-DEC for teachers from
which to design and use virtual educational activities in teaching technology
and educational robotics, other virtual activities are created by companies
that charge for their use, however it difficult to expand the training for the
creation and use of Digital Educational Content- DEC in public schools of
nationwide.
Therefore,
a primary objective of my dissertation is to develop a virtual space of Digital
Educational Content- DEC on technology and educational robotics, enabling free
access "online" so they can be used by any teacher in-class
technology.
After the
finalization of the doctorate or PhD, my interest is to promote spaces of
appropriation of technology and educational robotics for the training for
teachers in public schools in Colombia in order to use the tools that are
available can be evaluated (assessed) and improved, as well as attract new
developments from their own practices in their areas of teaching. This Digital
Educational Contents-DEC would be available in Spanish and English.
On the
other hand, one of the impacts of my master thesis was to change my own
perception on how technology education and educational robotics in my country,
before my classes I taught to my students to build prototypes or use software
technology, only I evaluated if these products were resolved or not. Now, I
have changed the way how I teach this class, as well as the objectives and how
to assess this learning.
Likewise,
now my goal now is in a class for students to develop research processes that
to improve skills as creating questions, imagination (think up) and creativity,
improving the motivation of children and young people in science, technology
and robotics, as well as I like to encourage the humanization of knowledge
promoting young people improve their self-esteem, collaborative work ethic and
good treatment of others (the good deal with other people).
My proposal
educative expect to create Digital Educational Content- DEC of Technology and
educational robotic with three design’s category: first category is about of
cognitive development (describe, interpret, analyze, assess and self-regulate),
the second category is about of skills of inquiry as creating questions,
imagination and creativity and the last category is about to improve social
skills to live together.
QUESTION
RESEARCH
How I can
build Digital Educational Content-DEC for the teaching of the technology and
educative robotic in high school students to promote cognitive development,
research skills and social skills and their continued training teachers?
AIMS
RESEARCH DURING OF DOCTORADE PHD
1. Designing a methodological
educational path for the creation of digital educational content and
educational robotics technology to develop three components: cognitive
development, research skills and social skills.
2. Build a technical design of
educational digital content according to the methodology previously designed
educational path.3. Build virtual space technology activities through educational robotics and digital content.
4. Implement a technology class in these digital contents to recognize if you meet the learning objectives proposed in the methodological route and make improvements to the virtual space.
AIMS
RESEARCH AFTER OF DOCTORADE PHD
1. Organize a workshop or activities to
a group of technology teachers for training in the use and creation of Digital
Educational Content in virtual space created in my PhD.
REFERENCES
• Acuña, A. (2010). Robotics and
learning by design, 139, Omar Dengo Foundation: Costa Rica.Barbero, M. J.
(Abril, 2002). The crisis of the professions in the knowledge society. NOMADS
magazine, 16, 177-181.
• Badía, A. & García, C (2006).
Incorporation of ICT in teaching and learning based on the collaborative
project development. Journal of University and Society,3 (2).
• Brendan Tangney (2010). Pedagogy
and processes for a computer programming outreach workshop, the bridge to
college model. IEEE Transaction on Education.
• Báez, H. (2013). Reality Robotics
in Colombia. Universidad Jorge Tadeo Lozano. Retrieved 10/24/2013 from the
website:http://www.utadeo.edu.co/es/noticia/opinion/robotica-y-automatizacion-industrial/85/realidad-de-la-robotica-en-colombia
• Chesbroug, H. W(2003). Open
Innovation: The new imperative for creating and profiting from technology.
Boston. Harvard Business School Press, 270p.
• Galvis, A (1999). Ludomática:
educational transformation project information for the world. Colombia
International Magazine. May-August 1999. Rev n. 46 Pages: 76-93
• Himanen, P. (2001). The Hacker
Ethic and the Spirit of the Information Age. Random House. 256p.
• García, C. (2012). Free, printable
educational and inexpensive robots. Autonomous University of Madrid. Presented
to University Contest
Archimedes
2012 Introduction to Scientific Research Retrieved on February 4, 2014 from
http://carlosgs.es/sites/default/files/2012_Robots_educativos_libres_imprimibles_y_de_bajo_coste.pdf
• Robotics, uncovered (s.f).
Retrieved November 1, 2012 to: http://solorobotica.blogspot.com/2012/04/s4a-sc
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